======================================================================================================= Street Fighter Zero 3 Mix (by Zero800) ======================================================================================================= 0.31 Ryu can Upgrade to Ryu+ (Evil Ryu) 2x hadou + start Fixed Rose / Adon / Dan battle portraits palette Fixed super pause in Upgrade (Bison / Gen) Not life recover in Daigo Mode and blink palette fix Fix Dan (Gadou Shoukou Ken) 2p voice Fix (3 punches Push) bug in Just Defenced Fix Ryu backgroud tree palette Add Ryu+ theme in samples ======================================================================================================= 0.30 Fix Ryu (Joudan Sokutou Geri) bug not Guard Fix Birdie spark (Chain Earthquake) with p2 Fix Birdie (Bull Horn) command Fix select Ryu Palette 1 in Single mode Fixed some conditions that generated slow downs ======================================================================================================= 0.29 No back dash in the corner of the screen Akuma background with water and 3 palettes Chun-Li background with 3 palettes Fix trees in Chun-Li background CPU Bison use X old psycho crush Vega (Rolling Crystal Flash) Super Cancel Vega (Flying Barcelona Special) can be done in the air Vega (Izuna Drop) can be done in the air Vega (Kabe Hari Tsuki Special) can be done in the air Blanka (Tropical Hazard) can be done in the air Blanka (Backstep Rolling) Super Cancel Blanka (Rolling Attack) Super Cancel if hit enemy Blanka (Vertical Rolling) Super Cancel if hit enemy Karin (Mujin Kyaku) Super Cancel Karin (Ressen Chou) Super Cancel Karin (Yasha Gaeshi - Joudan) Super Cancel Karin (Yasha Gaeshi - Gedan) Super Cancel Karin (Ressen Ha) command qcf + K Guy (Houzantou) Super Cancel Guy (Hayagake: Kubikari) Super Cancel Mika (Double Smash) new move and Super Cancel Birdie (Chain Earthquake) new move and Super Cancel Dan (Gadou Shoukou Ken) new move and Super Cancel (life <= 25%, lv3 + 2 guardbars) Dan (Shinkuu Gadouken) new sprites Rolento (Patriot Circle) Super Cancel Akuma lv3 super fire ball and super air fire ball Akuma (Tenma Gou Zankuu) new sprites Ryu (Fire Hadouken) replaced by (X hadouken) Ryu (Joudan Sokutou Geri) new move and Super Cancel Ryu (Shoryuken) no Super Cancel Ryu (held Shinkuu Hadouken) new sprites Ryu palette 4 changed Ryu palette 5 changed Ken palette 6 changed Ken (Shouryuu Reppa) increased the distance a little Sakura (Sailor Punch) hold foward + hp Sakura (Hadouken) hold punch to charge Sakura (Hadouken) with speeds based on the button pressed Bison+ hold foward + Punch for normals punches Projectile vs projectile collision with sound and spark Super projectiles with slightly enlarged hitboxes Adjusted maximum height of backgrounds Fix Invert Air Recovery mode(HP+HK) Fix overlapping voices in supers lv1,lv2,lv3 Fixed a few palettes by being electrocuted by Blanka ======================================================================================================= 0.28 Fix crouch guard animation Background of Karin and Sakura A3 with transition between morning, afternoon and evening. Cammy (Spiral Arrow) Super Cancel Cammy (Axle Spin Knuckle) Super Cancel Juni won the (Spiral Arrow) Juni (Spiral Arrow) Super Cancel Juni (Mach Slide) Super Cancel Juli (Spiral Arrow) in ground Super Cancel Juli (Axle Spin Knuckle) Super Cancel Air Grab added for Balrog Increased all chars dizzy points by +4 Juni / Juli (Ground Assault) can be done in the air and lv1 Cammy (Killer Bee Assault) can be done in the air Gen (Hyakurenkou) Super Cancel Gen (Jasen) Super Cancel Bison (Double Knee Press) Super Cancel Sagat (Tiger Crush) 2 hits + Super Cancel ======================================================================================================= 0.27 During run, you can hold the diagonal to charge blows that need to be held down Recognition made easy in tap Quick button (Honda, Chun Li, Blanka, Gen) Improved command recognition in Super Cancel Honda (Hyakuretsu Harite) increase in distance and alternative command f,d,df + p Honda (Hyakuretsu Harite) Super Cancel Sodom (Jigoku Scrape) Super Cancel Sakura (Shou'ouken) Super Cancel Zanguief (Banishing Flat) shortened the animation time a little Cammy (Cannon Revenge) increase active animation time and less restrictive Sodom (Shiraha Catch) increase active animation time and less restrictive White background screen at the end of the match only if it doesn't end in any hyper Fix Time Over no change music in Team mode Adon (Jaguar Kick) change in the type of damage and Super Cancel Adon (Jaguar Tooth) change in the type of damage and Super Cancel Adon (Jaguar Revolver) can be run in the air Air Grab added for E.Honda and Sodom ======================================================================================================= 0.26 Fixed roll and escape not being immune to grabs Fixed Ken and Akuma graphics in escape Increased character selection time Rose (Soul Spiral) Super Cancel Fix Zanguief Super Cancel if Banishing Flat is defended Chalie hitbox increase (Somersault Shell) Dan HK hitbox increase Blanka (Surprise) has command priority over the other moves Balrog (Dash Ground Upper) changed hit type Balrog (Dashs) Super Cancel Removed the skull cloud in the Bison Background Name of the roms closest to cps2 roms sfz3mix.p1 => sz3mx.03 (program) sfz3mix.c1 => sz3mx.13m (gfx1) sfz3mix.c2 => sz3mx.21m (gfx2) sfz3mix.m1 => sz3mx.01 (audiocpu) sfz3mix.q1 => sz3mx.11m (qsound) ======================================================================================================= 0.25 Fix Reversal SPAM message Fix roll recovery command Zanguief (Banishing Flat) increase in distance Zanguief (Banishing Flat) Super Cancel Command - Charlie (Somersault Justice) 2x hcb + k Command - Chun-Li (Hazan Tenshoukyaku) 2x hcb + k Command - Vega (Flying Barcelona Special) 2x hcb + k Command - Blanka (Tropical Hazard) 2x hcb + k ======================================================================================================= 0.24 Changed character selection animations Priority for roll / escape before command moves Corrections to the roll / escape code Stopped running when taking any damage or use throw Fix Juni (Psychic Knife) 99 hits bug Fix Juni battle portrait glitch Fix Sakura Win Portrait Fix glitch in Cody Win animation (running) Fix Super Finish Background with Ken (Shouryuu Reppa) Decreased Daigo mode time Increased roll recovery time Infinite Provocation (only the first one reduces the opponent's Guard) ======================================================================================================= 0.23 Name of roms in HBMAME format maincpu.bin -> sfz3mix.p1 gfx.bin -> sfz3mix.c1 gfx2.bin -> sfz3mix.c2 audiocpu.bin -> sfz3mix.m1 qsound.bin -> sfz3mix.q1 Enabled all cutscenes in mode player vs player New cutscenes created Possibility to skip cutscenes by pressing any button New Hypers Lv1,Lv2,Lv3 effects New Hypers sound effect Various small glitches fixed Roll Recovery by pressing lp+lk or f,df,d + punch when falling (invulnerable) Sakura new Escape animation and Back Step Dhalsim behaves just like V-ISM with HP / HK up close Decreased amount of life recovery when winning Fix Sakura A2 House background local name to Japan Fix Dan Background glitch Fix Cammy Background glitch Fix percentage damage Samples updated (new Cammy theme, Sakura samples L2E, R2E renamed to L1C, R1C) Cutscenes: 00 Ryu ... vs Ken *(intro 2) / *Sagat / *Sakura 01 Ken ... vs Ryu *(intro 2) 02 Akuma ... vs Gen 03 Charlie ... vs Bison 04 Chun-Li ... vs Bison / *Vega 05 Adon ... vs Sagat 06 Sodom 07 Guy ... vs Cody / *Rose 08 Birdie 09 Rose ... Bison / *Guy 0a Bison ... vs *Juni / *Juli / *Cammy / *Ken / *Charlie / *Chun / *Rose 0b Sagat ... vs Ryu / *Akuma 0c Dan ... vs Sagat / Blanka / *Sakura 0d Sakura ... vs Karin / Dan / *Ryu 0e Rolento 0f Dhalsim ... vs *Zanguief 10 Zanguief vs Mika / *Dhalsim 11 Gen ... vs Akuma 15 Balrog 16 Cammy ... vs Bison / Juni / Juli 18 Honda ... vs *Blanka 19 Blanka ... vs Dan / *Honda 1a Mika ... vs Zanguief 1b Cody ... vs Guy 1c Vega ... vs *Bison / *Chun li 1d Karin ... vs Sakura / Guy 1e Juli ... vs *Bison / *Juni / *Cammy 1f Juni ... vs *Bison / *Juli / *Cammy *Different to the Arcade version ======================================================================================================= 0.22 Added Sakura A2 House background (without removing any original sfa3 background) Initial opening removed (after the addition of the new background there were many glitches) Fix numbers glitches and Sound in Continue Fix Cammy Purple Win Portrait ======================================================================================================= 0.21 Fix normal cancellations ======================================================================================================= 0.20 Creation of a new Driver (CPS2Turbo) to be able to expand the rom Increase the size of the Program, Graphics and Sounds in the rom Increased resolution from 384x224 to 416x234 Increased lifebar and powerbar to adjust to the new resolution Decreased Guard recovery time Damage % calculation instead of catchphrases (Very Good!!) New Just Defence sound Ryu's background recolored New movement (super jump, roll, escape, back step) CPU programming to use the new moves After Guard Crush max guardbar decreases permanently Guard Recovery (at the end of the round by holding down + medium punch you can use 2 powerbars to recover 1 MaxGuardBar) Ground Recovery can also be done using the lp+lk command Super Cancel for all projectiles Custom Combos 1,2,3 (mp+hk, mk+hp, hp+hk) Daigo Mode (mp+mk) Auto Just Defence until power runs out Counter status when using Low Jump White screen after winner's last hit Darker palettes for all characters Supers' shadows with different palettes Fire damage palettes standardized Fixed problems during Time Over Increased size of battle portraits Supers Command Charlie, Chun.... hcb, hcf Ryu (Shinkuu Hadouken) can be held Adon (Jaguar Tooth) = hcb Rolento (High Jump) = 3 kicks Akuma (Shakunetsu Hadouken) = hcb Zanguief new (Running SPD) Dhalsim (Yoga Flame) = hcb + p, (Yoga Blast) = hcb + k Charlie (Knee Bazooka) press any kick while running Rose (Soul Spark) pushes less in medium and strong Balrog new attacks (punches and kicks) Balrog win portrait Juli win portrait Juni win portrait Optional custom music added. The songs will only be played if the samples folder contains a .wav with the same ID as the song to be played. The songs can be exchanged for any other .wav Songs saved in Audacity (.wav, Unsigned 8-bit PCM - mono) L09.wav = Ryu left side R09.wav = Ryu right side L/R 0A = Ken L/R 0B = Akuma L/R 0C = Charlie L/R 0D = Chun-Li L/R 0E = Adon L/R 0f = Sodom L/R 10 = Guy L/R 11 = Birdie L/R 12 = Rose L/R 13 = Bison L/R 14 = Sagat L/R 15 = Dan L/R 16 = Sakura L/R 17 = Rolento L/R 18 = Dhalsim L/R 19 = Zanguief L/R 1A = Gen L/R 1E = Balrog L/R 1F = Cammy L/R 21 = Honda L/R 22 = Blanka L/R 23 = Mika L/R 24 = Cody L/R 25 = Claw L/R 26 = Karin L/R 27 = Juli L/R 27 = Juni ------------------------------------------------------------------------------------------------------- optional DONATIONS: Paypal: https://www.paypal.com/donate/?hosted_button_id=CY6XXNF75UNN8 Pix: email zero800@outlook.com ======================================================================================================= 0.13e Enhanced command recognition Rose (Soul Throw) Ryu (Shinkuu Hadouken) increases 1 hit if charged to the end Ryu (Hadouken, Shoryuken) Super Cancel Ken (Hadouken, Shoryuken) Super Cancel Akuma (Hadouken, Shoryuken, Air Hadouken, Fire Hadouken) Super Cancel Charlie (Sonic Boom, Somersault Shell) Super Cancel Chun Li (Hyakuretsu Kyaku, Kikouken, Sen'en Shuu, Tenshoukyaku) Super Cancel ======================================================================================================= 0.13 Included Sakura A2 theme song using A3 instruments In Team mode, music is switched to the loser of the previous round if they are full of Life Blood Sparks for Vega's claw ======================================================================================================= 0.12 Save game speed selected Game resets when it crashes Select Screen does not change palette Max Stun Points + 4 (all chars) Sodom Background X-ISM theme as default ======================================================================================================= 0.11 Fix Guy X-Ism Combo in Custom Combo Fix Rolento infinites Spike Rod in Time Over Fixed Bison+ (Hyper Psycho Crusher) Added V-Ism Charlie Normals (hold back + Punches or Kicks) Minimum height for Akuma (air down + medium) Zero Counter 1,5 lv bar (half bar) Custom Combo can be finished on the Super on which the Power Level is (lv3, lv2, lv1) Gen can upgrade to Gen+ (1/2 level bar) Added new Super for Cody (Yoke) - automatic dodge, until the round ends Free Select 2 as default Speed in Configuration (Turbo 1 - Turbo 2) ====================================================================================================== 0.10 Custom Combo can be finished with Supers Lv1, Lv2 Added CPS1 Chain to all chars Cancellation of (Down + Medium Kick) with all chars (back + down for some) Version number appearing also in the Versus Screen Invert the Air Recovery choice holding (HP + HK) before the fight Fixed Full Life bug in Time Over New Color (Blanka, Mika, Charlie, Cammy, Birdie) Fixed Guy combos (outside the CPS1 Chain rules) Added Guy X-Ism Combo Juni (Psychic Knife) knife hit when go up and increased damage Adon (Rising Jaguar) increased distance Adon air down + mk (Jaguar Kick) like X-Ism Dan (Gadouken) increased distance Dan (Dankuukyaku) HK first hit more fast Dan (Koryuken) slightly increased distance Hcf + Punch, changed to qcf + Punch (Rose, Chun Li) Hcb + Kick, changed to qcb + Kick (Juni, Juli) ====================================================================================================== 0.09 CPS1 Chain without buttons combination Just Defence no blinking black screen Turbo 2 as default Speed in Configuration Short jump by quickly pressing and releasing the directional Zanguief moves recognize 360 and 720, along with the new commands (360 or hcb) Vega (Scarlet Mirage) 2x qcb + Kick Vega (Red Impact) 2x qcb + Punch Fixed Akuma (blue hadouken) damage at close range Fixed Balrog (Gigaton Blow) made with lk, mk Fixed Cody (Criminal Upper) Cancellation of (Down + Medium Kick) with Honda Re-colored victory icons ====================================================================================================== 0.08 Added CPS1 Chain. Light, Light + (Medium or Heavy) / Combo examples in: https://youtu.be/WNuhfLpCUeI Fixed minor bugs after finishing the game Fixes for Team mode (DoubleKo, Time Over - Draw Game) Cancellation of (Down + Medium Kick) with Cammy ====================================================================================================== 0.07b Fix Bison+ Upgrade in Single mode ====================================================================================================== 0.07a Fix Bison+ Upgrade ====================================================================================================== 0.07 Bison can Upgrade to Bison+ Several small fixes First Attack increases Power Lv +1 Fixes for Sigle Player mode Ryu with red headband Announcement when using Life Recovery If used Continue does not reset the victory counter Added new Game Speed in Settings (Turbo 0, Turbo 1.5, Turbo 3) ------------------------------------------------------------------------------------------------------- 0.06j Fix GuardBar / Guard Crush values ------------------------------------------------------------------------------------------------------- 0.06i Stage 09 = (Balrog, Vega, Sagat) Brazilian Portuguese translation completed ------------------------------------------------------------------------------------------------------- 0.06h Stage 10 = Shin Bison x3 Adjustments in Ryu (Shin Shouryuuken) Adjustments in Balrog (Gigaton Blow) ------------------------------------------------------------------------------------------------------- 0.06g More fixes for No air Recover mode ------------------------------------------------------------------------------------------------------- 0.06f Fixes for (No Air Recover) mode Addition of new palettes ------------------------------------------------------------------------------------------------------- 0.06e Cancellation of (Down + Strong Kick) with Dan, Sakura, Chun-Li Ryu (Seichuu Nidan Tsuki) cancelable Sakura (Hadouken) with no distance limit Juni and Juli portrait on the Selection and Versus screen ------------------------------------------------------------------------------------------------------- 0.06d Juni correction (Hooligan Combination) Blanka (Rolling Attacks) strong knock down Finish screens with new colors When using Continue the CPU does not change teams Sakura back + strong punch = V-ISM Cancellation of (Down + Strong Kick) with Ryu, Ken, Akuma ------------------------------------------------------------------------------------------------------- 0.06c Super corrections - Juni (Psychic Knife) Super corrections - Juli (Super Psycho Shot) Ken all Shoryukens with fire Bison attacks with blue fire hand ------------------------------------------------------------------------------------------------------- 0.06b Akuma (air down + medium) kick can be done on any jump Added lv3 Dhalsim (Yoga Tempest) Custom Combo can no longer be activated during attacks Air Throw kept only for: Ken, Charlie, Chun-Li, Adon, Guy, Rose, Bison, Rolento, Zangief, Cammy, Blanka, Cody, Vega, Karin, Juli, Juni Added moves of Cammy from V-ISM Added Super - Juni (Psychic Knife) Added Super - Juli (Super Psycho Shot) On selection screen if the previous winner holds all 3 punches, no need to select again Finish screen with different palettes for Lv 1,Lv 2, Lv 3 ------------------------------------------------------------------------------------------------------- 0.06a More fixes on mode without Air Recovery Removed Juni and July's silhouette from their Versus pictures ------------------------------------------------------------------------------------------------------- 0.06 Fixes in mode without Air Recovery Holding the 3 punches before the fight invert the Air Recovery choice CPU air defense fixes Corrections to Single 1x1 mode Removed bug of giving Alpha Counter when in Guard Break Alpha Counter if done holding down is the same as in V mode ------------------------------------------------------------------------------------------------------- 0.05g Longer charging time for Boxer than others Increased Bison's hard kick collision box Air Recovery selection after choosing character ------------------------------------------------------------------------------------------------------- 0.05f Testing with different Juggles / Air Recovery rules ------------------------------------------------------------------------------------------------------- 0.05e Fixed Chun Li's image in the Ranking screen Disabling Extra Hits in the settings makes it look more like Alpha 2 Custom combo of the V-ISM can be done using 3 Supers with 1/4 life (flashing red) ------------------------------------------------------------------------------------------------------- 0.05d Balrog's portrait on the Selection and Versus screen Akuma's Hadoukens like SFA1 Alpha Counter no longer needs to hold forward, only the 2 buttons of equal strength are sufficient ------------------------------------------------------------------------------------------------------- 0.05c Ryu always gets the Shin Shoryuken right Just Defenced can no longer be activated after a normal defense ------------------------------------------------------------------------------------------------------- 0.05b Fixed bug of holding start before fight starts Added Balrog winquotes from PSX Bison (Psycho Shot) command ↓↙← punch Bison (Psycho Crusher) included in Z mode and can be done in the air Ryu → + HP = V-ISM Added Mix logo ------------------------------------------------------------------------------------------------------- 0.05a Fixed bug with quick press before the Versus screen ------------------------------------------------------------------------------------------------------- 0.05 Life no longer blinks after defeat Randomized the phrases of victory to be used all 8 In the selection screen, if you hold START and move the color changes in real time, If it is the default color, the old rule applies, each button selects a color Display the names of the 3 chars on the selection screen Versus screen with all 3 characters Removed Survival mode that was causing problems ------------------------------------------------------------------------------------------------------- 0.04a Fixed problems that appeared in some sprites after cleaning Removed unnecessary Debug text to save more programming space Fixed palette changes in moves (Birdie, Blanka, Juni celebrating with Bison) Shin Bison being last CPU char for everyone In the configuration it's possible to change language to Portuguese (completed only until Charlie) ------------------------------------------------------------------------------------------------------- 0.03f All Provocations excluding Dan randomly take 4 to 10 GuardBar from the opponent Completed cleaning up Chun Li Alpha and Sodom graphics with sword ------------------------------------------------------------------------------------------------------- 0.03e Re-positioning of First Attack, Hits, Finishs, etc ads Text about char swaps and getting more life back instead of KnockOut ------------------------------------------------------------------------------------------------------- 0.03d Added sound when choosing Char 1 and Char 2 in time mode Fixed p2 lifebar addon palette Fixed Draw game with the last 2 characters running out of time Forced the new Life and Power bars for the other ISM Single Player no longer refills life after winning Fixed bug in Birdie's grab Mika (Flying Peach)↓↘→ + punch, (Shooting Peach) ↓↘→ + kick to avoid conflict with the 180 New Charlie's Blow hold low up and punch or hold back up + front and punch (Sonic Boom vertical) ------------------------------------------------------------------------------------------------------- 0.03c Adon (Jaguar Kick) = ↓↘→ on kick Fixed Alpha Counter bug in Just Defenced ------------------------------------------------------------------------------------------------------- 0.03b Cannot convert Supers with full life Fixed Double KO for Time mode Slightly reduced the gain of Super when attacking ------------------------------------------------------------------------------------------------------- 0.03a Final Bison Boss starts with 3 Supers Team Play mode by default and can be changed in the settings Holding start before starting a fight changes the current character with the next one With 3 chars Hold start and up before starting the fight changes the current char with the third one Holding down + Strong Kick at the end of the fight converts 3 Supers into +life recovery Holding down + Medium Kick at the end of the fight converts 2 Supers into +life recovery Holding down + Weak Kick at the end of the fight converts 1 Super to +life recovery ------------------------------------------------------------------------------------------------------- 0.02c Random stages for Player vs Player Increased character selection time Removed Supers that don't work from Juni and Juli ------------------------------------------------------------------------------------------------------- 0.02b Just Defeced fixes for player Vega's claw does not add to the counter if defense in Just Defeced ------------------------------------------------------------------------------------------------------- 0.02a Added Just Defeced for CPU ------------------------------------------------------------------------------------------------------- 0.01g Balrog (Buffalo Headbutt) in all modes Vega (Scarlet Terror) in all modes with shoryuken command on kick ------------------------------------------------------------------------------------------------------- 0.01f Removed air defense Added Just Defeced on the ground and in the air ------------------------------------------------------------------------------------------------------- 0.01e Ken (Shinryuken) lv 1 with collision equal to lv 2 Removed all Chun Li graphics from Alpha (free up + space for new designs) Removed all Sodom graphics with sword Spinning Bird Kick in all ISM with ↓↘→ kick command Fixed Blanka's Shock effect palette to work with the new colors ------------------------------------------------------------------------------------------------------- 0.01d Glitch fix Chun-Li (Kikosho) lv 3 Removed damage reduction for distant projectiles Chun Li (Kikouken) with no distance limit ------------------------------------------------------------------------------------------------------- 0.01c Versus mode (2 players can always choose) Supers Level 3 A-ISM with X-ISM effect Guard Bar does not reduce maximum size after breaking or Alpha Counter Selection of any color of the character regardless of ISM Hadoukens with Shinku HadouKen effects on hands ------------------------------------------------------------------------------------------------------- 0.01b Fixed crash bug after presentation ------------------------------------------------------------------------------------------------------- 0.01a Round start with empty Super meter New selection screen with secret chars Removed Cruch Cancel Removed Cruch Counter Supers with hold command ↙↘↙↑ = ↓↙←↙→ All 360 = 180 All 2x 360 = 2x 180 clockwise All ↓↘→ commands are now →↓↘ or ←↓↙ Command load time with a slightly longer time than half of the original Blanka's Shock = Shoryuken or pressing fast Akuma's Hadouken Super = 2x ↓↙← -------------------------------------------------------------------------------------------------------